Category Archives: Karting Track Guides

Expert guides to every karting circuit in the UK, with tips, tricks lap times and more

Circuit Guide: Grand Prix Karting Birmingham

Situated just one-mile from Birmingham city centre, the circuit runs two layouts and also offers a Cadet circuit. They’ve also just added a new fleet of BIZ karts. Here’s how to nail a fast lap.

Turn 1

Cross the start finish line, staying to the left side as you approach. Turn 1. This is a difficult turn as it has a lot of negative camber running through it and as you turn in you can’t see your exit point. The biggest mistake here is to attempt it flat out, it should be a slight lift with maybe a touch of feathering going through (depending on your weight) try to catch the apex as close as you can and look to exit about mid circuit as this will help with your set up for Turn 2.

Turn 2

As long as you have exited Turn 1 correctly this should be a simple lift into Turn 2 again hugging the apex; then just let the kart run wide coming out and gently pull it back over to the left to avoid losing too much momentum approaching the next turn.

Turn 3

Approaching Turn 3 you should be on the hard left now – as long as you are and you’re feeling brave this corner can be taken flat out. Be warned this is a hit and miss turn if taken flat out and if you miss your turning point, or the apex, you will not make the exit. The key to this turn is the apex. On the inside of the turn there is a slight dip to the circuit, you need to catch this dip to hold this corner flat out. Let the kart run wide coming off, this will put you right on top of the white line when you exit and about 100mm off the grass verge. Stay left as you approach Turn 4 “The S’s”.

Turn 4 (The S’s)

The mistake made here is to clip apex to apex on the inline – the key is to apex to apex on the outline. The straighter the line as you exit the better the run to Turn 5 “Hairpin”. Approaching Turn 4 from the hard left you can enter the S’s flat out and hug the barrier to the right. The apex to this turn only becomes visible as you are on your turning point; try to make sure that as you turn in you can see straight to the right hand apex. If you are on this line, the S’s can be negotiated with a slight lift. Avoid running too far wide to the right as this will spoil the run down to “Hairpin”. Be warned, this line into the “S’s” leaves you wide-open for someone to dive up the inside and steal your position.

Turn 5 (Hairpin)

This corner is the hardest to keep consistent of the whole circuit. The track elevation at the hairpin changes as you approach and again as you hit the apex and braking up to this turn is extremely tricky. The key to this turn is the exit; this is the longest flat out section of track and so getting the exit from “Hairpin” is crucial. To sum this corner up in a few words “steady in, fast out”. Approach the hairpin from the hard left, run deeper into the turn than you would normally expect, using the brakes hard as you approach your turning point. DO NOT lock up the rear axle as this is a recipe for facing the wrong way as you approach. Instead of clipping the turn at the centre move the apex further round to straighten your exit line which is the reason for the deeper line in, giving you better straight line speed towards Turn 6. If you find you are running close to the barriers on the exit, you are turning in too early.

Turn 6

Coming away from the Hairpin there is a slight left kink which is flat out, but keep on your toes and make sure that you have the kart in the correct position on the right as you approach Turn 6. Going through Turn 6 the circuit camber is slightly adverse. Approaching from the hard right you pass a barrier and on passing the last section of it just dab the brakes. This corner only needs a dab just to keep the rear of the kart from coming out; it also helps with the outline as you don’t want to be hard over to the right when you exit. The apex is to be found on the centre of the corner, when exiting this turn you should be positioning around 3⁄4 width of the circuit to the right as this will help with the inline to Turn 7.

Turn 7

From the 3⁄4 mark on the exit of Turn 6 pull the kart over to the left mid circuit width then 3⁄4 of the circuit for the inline to Turn 7 (there is not enough room between the 2 turns to make your way hard left and benefit from it). The key to this turn is to utilise all the exit space, so approaching from the 3⁄4 point you can take this turn flat out. The apex to this turn is in the dead centre of the turn; exiting this turn let the kart run wide to the right. Executed correctly you should put the whole kart over an old white line and on completion should just miss the barrier guiding you back onto the circuit to complete your fast lap!

 

Like this article? Read our latest Circuit Guides here:

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PPIK-Track-Leeds

Start/finish straight to end of the  Chicane:

Crossing the start/finish line you should be close to the right side barrier. Heading towards turn #1 (right hand hairpin) you need to be as far left as possible, break as late as you can in a straight line and turn in sharply, get on the  power as soon as you can and try to keep as close to the apex (tyre) as possible, you will drift toward the left on the exit which is pretty much where you need to be (move a bit more to the middle of the track) for the approach to the Chicane. The chicane can’t be ‘straight lined’ so you should lift or dab the breaks on entry and you have to steer left, right, left. It’s important to be smooth though this section so you can get a good exit and run towards the bridge.

The Bridge and  Right, Left Hairpins:

Exit from the chicane will normally push you towards the right (you can keep it tighter) so you need to cross to the left around the crest of the bridge, drop down the hill, lift or break late, turn in and put your foot down, you will need to get back to the right side to be ready for the following left Hairpin which you need to exit as smoothly as possible to get good speed for the coming fast corners.

Turns 7&8  fast sweeping left hander and the underpass:

This is a flat out set of corners, turn in late to the first left turn part of this section and aim for the apex half way through the corner, drift to the right to set yourself to enter the Underpass.

To enter the Underpass (you are still at full speed here, and all the way to turn 11) keep to the left on entry and head for the middle of the track, don’t go too far to the right at this point because the exit has a double apex, and the second apex is tighter and the one you should focus on, turn in too soon and you will be too far to the left to be ready for turn 11.

Final turns 11 and 12 (Hairpins):

Keep to the right, I like to break late, turn in late and get a tight exit so I’m already on the left for turn 12. It’s important to keep it smooth through 11, and very smooth through 12 (using the full width on the exit of 12) so you get maximum exit speed onto the start finish straight.

Overtaking

You can overtake into just about every corner if the driver in front makes the slightest mistake out of the previous corner.

If you get a good run out the final turn 12 you can get good run and get along side someone and overtake into turn 1.

A last minute dive down the inside into T1 is also possible but be careful because the kart in front has the racing line and if they don’t know you are there they will turn in and you will probably  crash into them and get black flagged.

A favourite overtaking point is over the bridge into T5. Get a good exit and tight line out of the chicane keep tight to the left, show the kart in front you are going to try pass on the left (don’t pull alongside), they will move to the left to defend, simply switch to the right and dive down the inside. You will need to defend the exit and the next corner also.

 

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Track Guide: Thruxton

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Allard

Approach this right hander at 108 mph in 4th gear. The turn in is late and the corner is taken flat pulling 10700rpm with the DRS activated through the corner. You need to keep off the inside kerb as it is quite high. Let the kart run out wide on the exit and grab 5th gear. Keep the kart to the left hand side of the circuit through the gradual left hand turn as the track rises.

Campbell

After climbing away from Allard I approach the first part of the complex at 120mph in 5th gear with the engine revving to 10600rpm. I release the DRS to make sure it’s fully down before I brake hard. This ensures that the rear end is stable and I benefit from maximum deceleration. I come down to 2nd gear and turn in as late as possible. Try not to let the kart drift out past the mid-point of the tarmac so that you can slingshot through the next corner in the complex.

Cobb

The second part of the complex is taken flat out in 2nd gear. Try not to let the kart drift out too much to the right on the exit so that you can get a better line through the last part of the complex. The kart tends to oversteer a bit under power as you are in the peak power range at 10700rpm.

Segrave

I grab 3rd gear just after Cobb and flick the DRS on when the kart is straight. The corner is taken flat in 3rd. Stay well away from the inside kerb as its high. You can let the kart run out to the exit kerb but it isn’t necessary. As you accelerate away from Segrave grab 4th gear and then 5th just before the next corner. It is very important to get a good clean exit from the complex as it is flat out from here to the final chicane. Any exit speed that you gain here will also gain you time all the way to the Club chicane.

Noble

Bring the kart over to the right hand side of the track to get a good turn in for this fast left-hander still holding 5th gear with the kart revving at 10400rpm. I can just about use the DRS through here, although my line has to be perfect and the tyres need to be in good condition otherwise the kart becomes unstable and I compromise my entry to the next corner by running wide.

Goodwood

There are many lines that you can take through Goodwood but the secret is to keep it neat and tidy through here and scrub off as little speed as possible. Position the kart in the middle apex of the corner. I am pulling 10400 revs at 118 mph in 5th gear. I don’t use the DRS as it makes the kart a bit unstable, which scrubs off the speed, but I activate it as soon as most of the turning has been completed

Village

This corner is really an extension of Goodwood as the circuit is still turning right around a very long curve. There is a small kerb on the apex of the bend and you should aim for that to take the shortest distance. You need to straight line this section as much as possible applying a small amount of steering to maintain maximum speed.

Church

The approach to Church is nearly the fastest part of the circuit with a speed of 126mph at 10900rpm. The marshals post on the inside is a good reference point. Keep close to the kerb so that the kart doesn’t run out on the exit. There is a small hump on the inside but it doesn’t unsettle the kart too much if you are smooth and I use the DRS through here. Stay away from the exit kerb as it is ridged and can damage your tyres as well as scrubbing off speed. You need to drive through this corner as smooth as possible and don’t throw the kart into the corner, as you will be all over the place on the exit.

Brooklands

This is a gradual left hand curve and the circuit starts to rise. Try and slipstream other karts as much as possible through.

Club Chicane

The chicane is a tight messy end to the lap as you have been in 5th gear for a long time. You cannot see the inside kerb on the approach to the corner. Use the skid marks on the tarmac as a reference point as there are few helpful distance boards. I release the DRS and then it’s hard on the brakes and down to 2nd gear. There are lots of different lines that you can take but I try and brake in a straight line from the very right hand side of the track so that I end up in the middle of the track for the turn in. The circuit sweeps to the right while you are in the braking zone. Turn into the first apex at 65 mph and keep off the kerb as it high. Hug the inside and then accelerate through the left hand part of the chicane taking a bit of kerb. Keep it flat in 2nd gear and then brush the right hand kerb in the final part. If you take too much kerb the kart will get launched and will compromise your speed at the end of the lap. On the exit of the chicane I let the kart run right out to the left hand side and activate the DRS on the exit. Keep off the kerb but use part of the access road on the left. Then grab 3rd gear. Keep the kart to the left hand side of the track as it starts to curve round towards the first corner and then change up to 4th gear as you cross the finish line to record a time of 1:18.649s at an average speed of 107.84mph.

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Bayford Meadows: Circuit Guide

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The circuit has a lot of long, mid or late apex corners, which makes it difficult to overtake, but does allow for great racing. It’s also very flat and has little gradient change. Owner-driver teams love this particular layout because it is perfect for testing and setting up a new kart. You can really push on a flying lap around here.

The start/finish straight is parallel and right next to the clubhouse, running right to left as you look at it. As you power down that strip of tarmac, you should start to pull the kart to the left-hand side of the track as you pass underneath the fabulous, and rather professional looking, set of lights.

Turn One

Approaching at some rate of knots this corner is very fast, so you should aim to carry most of the speed through. The corner bends away from you, but in two places, so the actual target apex is not what you originally see – it’s the one further around the corner. It’s a small thing that the first-timers don’t pick up on until their time is up, but all of the professionals know better. You should stick to the far outside of the track – you’ll see the rubber that’s been put down here which you can use as a solid reference. A touch of the brakes and you’ll get through no problem, just so long as you don’t run over the kerb on the inside or the outside, which, like every kerb at Bayford Meadows, will ultimately slow you down.

Turn Two 

The element that makes this sequence so difficult is that the whole corner is made up of three individual turns, but it’s all taken in one go. The driver should hit the first 90 degree corner rapidly, but start to brake when going through the apex of the corner, so you’re essentially braking and turning at the same time, whilst straightening out the line as much as possible. Aim to end up on the far side of the track, so you can hit the hairpin bit’s apex as late as you can, straightening up the last turn – a small left kink – in this terrifying series of corners. There’s also a surprising mix between grip and no grip, which increases the difficulty, but it can be achieved with practice and persistence and is where the winning drivers show their worth.

Turn Three

After Turn Two, this one is really rather simple. In essence, it’s a basic hairpin, with a fast approach. Brake in a straight line, keeping as far to the outside as you’re able to. This will help you through the exit and into the next corner too.

Turn Four

This is a a symmetrical hairpin, soon follows, for which you will need to prepare in advance, by pulling back over to the left-hand side. There is a kerb on the exit, which, although tempting, should be avoided. Now, although Four is basically the same corner as Three, it must be taken much slower. This is because the entrance to Five is only just around the corner. When travelling around Turn Four, do not run wide towards the far side of the circuit as you normally would – instead, keep turning the wheel so that you stay on the right at the exit. This small compromise will set you up perfectly for the 45 degree turn 5

Turn Five

Requires a more dedicated exit. Like the previous turns, Five should be treated smoothly, whilst hitting a mid-late apex and avoiding the kerb on the inside, as well as the outside kerb, unless absolutely necessary.

Turn Six

This is a long, seemingly never-ending corner – it reminds me of Turn One at F1’s Shanghai circuit, only in reverse. Two lines can be taken through here, inside or outside. The traditional racing line is wide around the outside and turning sharply late-on, to hit, once again, another late apex, which will set you up for Turn Seven. Sometimes, drivers will choose to run up the inside, but usually as a place to chance an easy overtake. I was also told that there are two types of asphalt here and different teams prefer one to the other, throwing up some interesting decisions every race weekend.

Turn Seven

Another ‘switchback’ style corner; you throw the kart back in the opposite direction. It’s another long corner that doesn’t need you to touch any apexes, you just need to smooth the corner out to maintain speed.

Turn Eight

This corner is taken without a change of the wheel from Turn Seven, as you continue to take the kart around it. Like Seven, it’s not essential that you meet Eight’s apex, but you should stay reasonably close, about a metre away.

Turn Nine

Another corner with a hidden twist – from the top; it appears to be a reasonable 90 degree bend, which it is – a simple ‘enter on the left side, apex, and exit on the right side’. But, there is a small ‘ditch’ on the grass at the entrance, where the kerb, or failing that, grass, would normally be. It only needs one opportunity to notify you of its presence, but without warning, if you drop a wheel in it, you’ll end up in on the grass opposite, so be careful here. On the exit, there is another rough kerb, which you will be forced to run over if you have taken Nine flat, but it’s no biggie – because the final corner is just ahead.

Turn Ten

It feels like an extended right-left chicane. Find your braking point – I suggest where the circuit has an uneven look to it – and hit the brakes in a straight line. Pull the kart in towards the edge of the track on your right and power out. The track then kinks back left, but there’s the barrier wall of the outside of the circuit to avoid – just accelerate past it, getting as close as you dare to reduce time.

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Track Guide: Bishopscourt

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Turn 1

I approach this left-hander at 130mph in 5th gear pulling 11,000 revs, moving to the right hand side of the straight just after the pit road exit. Using the full width of the circuit, I turn in to the corner as smoothly as possible to maintain the speed and hug the inside kerb trying to stay as far to the left of the track as possible for a better entry to the next corner. It’s absolutely flat out, and sometimes the back end wants to step out so it requires 100% concentration and commitment.

Turn 2

Using the end of the slip road on the left hand side as my braking point, I dab the brakes and come down to 4th gear, going through the corner at 100mph. The kart always understeers here, no matter what you do with set-up, so you just let the kart run out on the exit.

Turn 3

This is a slight left hand kink on the map but I straight-line this after getting a good exit from the previous corner and then keep to the left hand side of the track approaching Turn 4.

Turn 4

I approach this tight right-hander at 105mph in 4th gear pulling 10,000 revs. It’s then hard on the brakes and down to 2nd gear. At around 50mph, take a late apex so that you get a good exit onto the following straight and accelerate up through 3rd and into 4th gear.

Turn 5

After a short straight you approach the chicane in 4th gear. As you lift off the throttle, turn in and come down to 3rd gear, at around 80mph. On the exit I grab 4th gear and aim for the slip road on the right hand side as my exit point. As I accelerate away from the chicane I grab 5th gear. This is the most important corner for kart set-up. You want a stable kart, but too much understeer and you’re throwing away apex speed. It’s so important to get a good exit here as the following straight (including the flat out Turn 6) is quite long.

Turn 6

This is a left-right flick taken absolutely flat at 115mph in 5th gear with the kart still accelerating as you aim simply to follow the path of least resistance. It is a very satisfying sequence and you are nowhere near the limit of adhesion. It can be tricky if you catch a backmarker in this section.

Turn 7

Following another short straight, I approach the second chicane at 125mph pulling 10,700 revs. This sequence is similar to the first chicane but is quicker and, like the first chicane, it needs a really refined set-up. The most exhilarating sequence Bishopscourt has to offer, the Turn 7 chicane and the following corner are where you can gain or lose the most amount of time during a lap. Brake and come down to 4th gear and then use all of the kerbs for better momentum. The apex speed is around 100mph, but don’t use too much of the circuit on the exit of the left-hander because you need to pull the kart back to the left hand side of the track on the next short straight to set you up for the entry to the following corner.

Turn 8

This right hand corner is tighter than it appears. I drop down to 3rd gear and dab the brakes to get the nose in. Ignore the kerb on the inside as it unsettles the back end, and let the kart run out on the exit as the circuit starts to climb slightly and bends round to the left. Get the kart as far to the right of the track as possible for the entry to the final part of the lap.

Turn 9

Swing the kart hard over to the left hand side of the circuit, just clipping the kerb as you begin to brake, to set you up for the approach to the final corner. Turn 9 is not really a corner, but acts as a marker to set you up for the final bend.

Turn 10

This corner is similar to Club Corner at Silverstone. Hard on the brakes I come down to 2nd gear on the entry and hit the apex. Accelerate as early and as hard as the rear tyres will allow as the corner starts to open up letting the kart run out to the exit kerb and grab 3rd gear. Keep the power on as the circuit starts to go slightly downhill and grab 4th gear and then 5th as you cross the grid to start another lap having just recorded a time of 69.223s at an average speed of 102.72mph.

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Track Guide: Cadwell Park

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Coppice

As you approach this uphill left-hander at approximately 110mph you should have grabbed 6th gear where the short circuit comes in from the right hand side. Keep to the right hand side of the track and start to turn in between the service road and the marshals post. Aim for
a late apex holding 6th gear and allow the camber to take you through the corner. On the exit let the kart drift to the middle of circuit before pulling back to the left.

Charlies

After climbing away from Coppice you come down one gear to 5th as you aim for the first apex and then let the kart run out to the left hand side of the track as you reach the blind brow of the hill. As the track starts to drop downhill make a gradual turn trying not to scrub off
any speed. Ignore the first kerb and aim for the second kerb as your apex of the corner and grab 6th gear. Use all of the track on the exit but keep off the kerb as this could compromise your speed along Park Straight. Hold 6th gear down through the dip on Park Straight. As the track
rises keep to the left hand side as there is a slight curve.

Park

As you crest the rise and onto the flat you can see Park corner in the distance. The approach is at approximately 112mph pulling 3,900rpm. It’s hard on the brakes and down two gears to 4th. Hug the inside kerb and let the kart run out on the exit. The corner is slightly
cambered but keep off the exit kerb as it can suck you off the track as the circuit levels out. I grab 5th gear after the exit kerb as there is a bit of a dip on the circuit.

Chris Curve

This is a seemingly never-ending right hand curve. I stay tight for the first part and once past the marshals post let the kart run out to the left. Grab 6th gear and continue to hold the outside line all the way round the curve. This is essential to set you up for the next sequence.

Gooseneck

This corner has a difficult approach. You need to keep to the outside of the circuit for as long as possible. Come down one gear to 5th and aim for the last part of the kerb on the right hand side. If you apex too early you are on the wrong line for the next part of the corner. As you reach the kerb on the right hand side the track starts to fall away to the left and you need to throw the kart in and use the camber. The exit is blind and you need to be careful not to run over the kerb on the right hand side. The track drops steeply downhill and I grab 6th gear.

Mansfield

There is a steep drop down to this corner and you need to brake hard and come down two gears to 4th. For those that miss their braking point there is a service road that can be used.
Keep the kart to the right hand side all the way down the hill as the turn in to Mansfield is very late, although be wary of a possible block pass up the inside. I square off the corner and take a late apex. Let the kart run out on the exit and grab 5th gear and then into 6th pulling 3,800rpm.
The track then curves slightly round to the left but don’t be tempted to take what would be the shortest route as there is a nasty bump on the inside. The best line is in the middle of the track.

The Mountain

This section has two parts to it. Brake hard on the approach to the left hand lower part and come down three gears to 3rd. You can throw the kart into the apex of the corner as it is banked and then goes uphill. Make sure that you keep to the left hand side of the track on the exit. The next right-hander comes up very quickly and you need to be aggressive on the turn-in.
Apex cleanly, stay in 3rd gear and keep the power on up the very steep climb. Don’t run out past the middle of the circuit as the track curves slightly and you could find yourself on the grass.Stay in 3rd gear approaching the crest and the kart takes off. I then grab 4th gear and accelerate hard as the kart lands.

Hall Bends

I grab 5th gear as I go past the paddock and then back to 4th on the first right hand apex. Just clip the kerb and keep to the right hand side before flicking the kart into the next left.

The track is nicely cambered so it helps you through the corner. Then switch to the right hand side of the track and let the kart run out a bit to the left as you go over the crest with the circuit turning left. This can be a difficult sequence of corners. If you get the first part wrong you are
compromised all the way through. I hold 4th gear all the way through Hall Bends.

Hairpin

The hairpin arrives at you very quickly after you have gone over the left-handed crest after Hall Bends. Brake hard and come down to 2nd gear. Take a late apex except on the final lap when you may need to defend your position. The track drops steeply at the apex so don’t cut it too tight as it could throw you out on the exit. Grab 3rd gear on the exit and accelerate away as the track starts to drop.

Barn

I grab 4th gear before the corner as the track continues to drop slightly. I take a slight lift as I go into the corner to settle the kart and turn in using the inside kerb. The exit is off camber but you need to be committed and grab 5th gear as the corner opens out to give you maximum
speed for the next straight. The track continues to drop and as it levels out grab 6th gear as you cross the finish line to record a time of 1m 30.64s at an average speed of 86.31mph.

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Track Guide: Castle Combe

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Folly

I have just changed up to 5th gear across the start and finish line to gain as much speed as possible. This sets you up for the approach to Folly and the fastest part of the track. The right hand kink does not create any difficulties to the engine or the steering and there is little adjustment to be made. Keeping the kart at a consistent, fast speed is the best way to approach it. Maintain your speed as the track drops slightly on the exit but don’t let the kart drift out too much to the left.

Avon Rise

The approach is slightly uphill with the brow right on the apex of the corner and itis a bit bumpy. With the kart towards the right hand side of the circuit, turn in to the apex on the brow and keep the kart to the left of the track. This is important to create a good line and set you up in time for your entry to the next corner while maintaining good pace.

Quarry Corner

Keeping the kart as square to the track as possible will optimise the braking potential. There are multiple lines taken through this corner but ideally you should brake in a straight line and come down two gears to 3rd. Turn in appears to be a bit late and you should aim for the apex. If you are defending, you may need to position the kart more to the right on the approach but this will compromise your apex point. Use the majority of the track as you exit the corner and grab 4th gear.

The Esses

Keep the kart in 4th gear as you head down Farm Straight and position the kart to the left of the track. The positioning of the kart will open up for the first part of the chicane. Try to take as much of the kerb as possible when turning into the right. As you approach the turn to the left, come down to 3rd gear and move on to the power. Take the kerb as early as possible, taking a wide line which will help to maintain as much speed as possible. Use most of the track on the exit and as you come out of the chicane, change up into 4th gear.

Old Paddock Bend

Move the kart across to the middle of the track on the approach to Old Paddock and change up to 5th gear. Follow this up by easing the kart into the corner. As long as you have a good line the corner can be taken flat out, however it can be bumpy and uneven so the course that you follow should be plotted carefully to reduce risk of injury or damage to the kart. Plan your route so as to make sure for the best run down the Hammerdown Straight.

Tower Corner

The Hammerdown Straight has a slight left hand kink in it and you should ensure that you don’t drift out otherwise this will compromise the entry to Tower. The approach is slightly downhill for this difficult and tricky off-camber corner. Brake and change down two gears to 3rd and take a late apex. Be patient with the throttle due to the kerb on the exit – it is not forgiving and can drag you off the track. Accelerate after this and change up to 4th gear as the circuit starts to rise. Bobbies Keep to the left of the track on the approach and change down to 3rd gear.

Lower the speed as much as possible and, as you enter the right hand bend, hit a late apex. The braking into the right hand bend is difficult. This is due to the track dipping in level and the kart being unable to maintain grip. Approaching in a lower speed will help to avoid this. Out of the left hand dip the track begins to rise and widen out. Use as much of the track on the exit as possible in order to maximise acceleration.

Acceleration will be difficult out of the corner due to the rise in track and a touch of oversteer. There is a big, smooth kerb on the right hand side of the track and this can be used. Hug the kerb on the way out using as much speed and throttle as possible and grab 4th gear. Westway Accelerate as hard as possible up to 5th gear and maintain the speed through Westway. It’s not really a corner and is straightlined allowing you to maintain the speed of the kart.

Camp Corner

Position the kart to the left of the track along Dean Straight as this will help to set you up for the final corner of the track. If the kart is well set up and balanced on the approach you can afford to take a small lift off the throttle or downchange to 4th gear for a decrease in speed. Halfway around the corner there is slight unevenness in the tarmac which can be felt as a bump in the track. This will unsettle the kart and could affect speed and throw the kart off its line. The best way to handle this is to be prepared for the bump and continue through it at pace. Let the kart run out on the exit and change up to 5th gear as soon as possible and gain as much speed as available to cross the Finish line in a time of 1m 7.666s, a speed of 98.42mph.

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